#MARK OF THE NINJA PUZZLE WINDOWS#
Maybe if I played it on Windows or Xbox like a normal person, I wouldn't have any issue. However, I think if everything worked perfectly, I would have a different impression. I already finished the game with a bad impression, but that impression can't change.
After it was patched, it was kinda late for me, I already beat the game and I think a part about this game that made it was the joy of exploration, but my first time around wasn't a joy, it was playing the game with running always on and when you go back to play a game, you already know where everything is so that joy is gone and there's the memories of having fun playing it and I didn't find it fun. I had an issue with my controller where I was always running and people kept on saying "somebody's in the vents" and it was almost impossible to be stealthy for me. My first experience was kinda shitty, but that was due to early bugs that have been since patched. TL DR: I had a bad impression, but that doesn't make it bad. I'm ill-qualified to review this game, but I think it's good, but I can't enjoy it because I'm "contaminated". Mark of the Ninja is brilliantly designed because it’s taken consideration of its every detail and it’s tough to find any single thing in this game out of place. And that’s really a token of those classic games heralded for great design. It’s really simple stuff like dogs that have a hearing radius or enemies with shields that can only be taken down from behind, but that simplicity is enough to evolve the core gameplay. Mark of the Ninja features fundamentally unique enemies that alter the way you play the game. In a lot of cases you’ll have games that introduce different enemy types that are simply more difficult and more obnoxious to take down. Aside from enemy placement, there’s a collection of enemy types that challenge the player in a way that harkens back to Doom. Every new enemy encounter, for the most part, introduces some new challenge. Challenges are often associated to mechanics within the game that you might otherwise gloss over, and in many cases the game introduces you to them through the challenges.Īside from that, the game controls blissfully in its stealth/2D platformer design and more importantly, it constantly one-ups itself with its enemy encounters. And achieving these medals isn’t ever difficult, it just requires mindfulness. In total, there are 9 medals per level and they promote 3 distinct manners of gameplay exploration, thoroughness and creativity. Medals are also tied to 3 scrolls you can find throughout a level and 3 challenges to be completed in said level.
I really don’t understand why more games don’t offer this level of reward for completion or scoring, as opposed to the superfluous achievement or ranking or grade or whatever. There’s a traditional scoring system for levels, but instead of a three star system it uses medals. Two Ninja-Kid games (19841987) as well as Ninja Taro (1991). The Ninja Warriors and The Ninja Warriors Again of 1987-1994 - Ninja and Kunoichi (also Kamaitachi in Again) Ninja-Kid. It’s not that it does anything revolutionary, but its approach in all areas is just so damn solid. Ninja Master (1986) 32 and its sequel, Oriental Hero (1987) 33 Ninja Warriors.